Save the world, of course. In Urban Assault, you defend what's left of the planet--one map sector at a time. You must manage your base and resources, but, as in Battlezone , you can also jump into first-person action and fight in 15 vehicles. Unlike Battlezone, however, you're linked to all the vehicles in your army and can jump to any vehicle at any time which can get confusing. Everything is controlled either via a translucent map or by clicking on the 3D units themselves.
Because things can quickly become hectic, you must juggle all your duties correctly--managing energy, defending the base, sending backup--or you'll find yourself losing in a jiffy.
A keyboard-and-mouse combo works well for the control; sim fanatics can hook up a joystick, but the simple vehicle controls don't demand it. The 3Dfx graphics of the bleak landscapes could be smoother, but the post-apocalyptic soundtrack by X-Files composer Mark Snow feels very appropriate.
Urban Assault presents an interesting combination of strategy, action, and sim, and although it's less intriguing than its spiritual partner Bat-tlezone, fans of futuristic warfare may still want to enlist. War and pestilence have brought the Earth to the brink of destruction.
Since "The Big Mistake," Earth's surface is up for grabs. Aliens and mutated humans fight bloody battles over each sector of land. Human beings cannot compete against such mighty foes; at least they couldn't until recently. Machines will be man's savior. Using advanced technology, humans are able to create new buildings and equipment at the snap of a finger and send them into battle, saving precious human lives and wielding massive power.
There is only one catch. In order for the savior machines to do their work, they must be networked to a human being who is grafted into a machine himself. This allows for human cunning to guide the strategy and insight and bravery to guide the front line battles.
Seven have tried and failed before; now it's your turn. Can you reclaim the planet for humankind? You guide a battle with omniscience like a classic real-time strategy game. You can create new units and send them into battle, taking over land and occupying and defending key sectors as needed.
So it plays like a real-time strategy game, except that at any time you can jump into any one of the vehicles you have created and fight first-person in the battles. When you fight in the vehicles, it increases your group's fighting ability, so it's not just fun, it's helpful. Inevitably, this type of game will be compared to Battlezone because of its mix of first-person shooting and real-time strategy. However, this game is different enough from Battlezone that it ought to be judged on its own merits and shortcomings.
For example, Battlezone places more emphasis on first-person combat than strategy, while Urban Assault really is a strategy game with the ability to fight first-person. In this review I will punctuate both exciting and negative features. I will begin by saying that the two genre concepts from Urban Assault are played extremely well, and your development is enabled.
For example, as you procced, you will use modern technology, you will unlock new weapons and personal upgrades when it comes to general defense. Also, you will be able to gain more energy and to create buildings and various units, and this option will give you more power and the possibility to conquer large regions. Please don't fill out this field. The main difference between Counter-Strike and our Urban Assault is that Urban Assault uses more futuristic weapons and improved in-game-speed.
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